Discussion 32: Tone
Posted in Discussions, Non-Actual Play, RPG Only on July 5th, 2011 by Kevin WeiserCJ, Troll, and Kevin attempt (with some difficulty) to define tone, how it affects play at the table, and different systems that use a variety of tricks to reinforce their tone.
Relevant Links
- Paul of the Podgecast
- Weapons of the Gods
- Joss
- Don’t Rest Your Head
- Dogs in the Vineyard
- Vincent Baker
- In A Wicked Age
- Our Interview with Vincent about DitV and IAWA
- Apocalypse World
- Dungeon World
- Dread
- Lady Blackbird
- Planescape
- Dresden Files
- Fiasco
- HOL
- Shock: Human Contact
- Luke Crane
- Burning Wheel
- RPG.net Thread about Author’s Tone
- John Wick
- Houses of the Blooded
- Paranoia
- Rolemaster
- Grey Ranks
- FATAL
- Kill Puppies for Satan
- Ars Magica
- Dudes of Legend
- Hackmaster
- Baldur’s Gate
- SSI
- Shadow Run
- China Mielville
- Arcanum
- Call of Cthulhu
- RPGA
- World of Darkness
- GURPS
- GNS
- Arcana Evolved
- Burning Empires
- Mouse Guard
- Millennium’s End
- Rifts
- Captain Indigo
Crunchy Bits!
- Intro and Outro music by
Podcast: |