Interview 13: Vincent Baker

Posted in Dogs in the Vineyard, In a Wicked Age, Interview, Non-Actual Play, Poison'd, RPG Only on April 17th, 2010 by Kevin Weiser

After running three of his games back-to-back-to-back, we were pretty excited to sit down with D. Vincent Baker to chat about our experiences. We spend some time talking about aspects of Dogs in the Vineyard, In a Wicked Age…, and Poison’d, as well as cover some of his basic design philosophies. Unfortunately our first attempt to conduct this interview met with some nasty technical difficulties. There are a couple references to the fact that this is the 2nd attempt, but we only got about 10 minutes in, so no worries, you didn’t miss anything. This interview was great fun, and we can’t wait to have Vincent on again to talk about abandoning games!

Relevant Links

Crunchy Bits!

  • Intro and Outro music provided by 
Tags: , Brigham City, , Clinton R Nixon, DexCon, Dogs in the Vineyard, Dragon Magazine, Dread, Drew Baker, Duel of Wits, Dungeons and Dragons Cartoon, ed Healy, , GenCon, Graham Walmsley, GTAIV, Jack Vance, , Judd Karlman, Kill Puppies for Satan, Matt Snyder, Matt Wilson, Mechaton, No Country for Old Men, Oo! Let's Make a Game!, Poison'd, rec.games.frp.advocacy, ROCK OF TAHAMAAT SPACE TYRANT, , Storming the Wizard's Tower, Tanith Lee, The Cheap and Cheesy Fantasy Game, The Dragon Killer, The Forge, The Gaming Outpost, , True Blood, , Universalis, , Wicked Nights, Willow Pallacek, ZORK

Discussion Episode 16: Dogs in the Vineyard Review

Posted in Discussions, Dogs in the Vineyard, Non-Actual Play, Review, RPG Only on February 4th, 2010 by Kevin Weiser

Our review of “Vincent Baker’s Concentrated Awesome” aka Dogs in the Vineyard. We sit down to discuss the dice mechanics, moral ambiguity, and how advancement is inextricably tied into not only changes to your character, but also the damage model. Also, Brandon’s still not over his fear of cows.

Relevant Links

Crunchy Bits!

  • Intro Music from the soundtrack to The Proposition by Nick Cave and Warren Ellis (the composer, not the comic writer)
  • Outro Music “Palomino” by Tree Adams.
Tags: , , , , Call of Cthulhu, , D&D, , Diagonally Through the Woods, Dogs in the Vineyard, , Mind Flayer, State of Deseret, The Jank Cast, , Warhammer Fantasy RPG

Dogs in the Vineyard Actual Play Session 3 Finale

Posted in Dogs in the Vineyard, Play Sessions, RPG Only on January 22nd, 2010 by Kevin Weiser

Dogs in the Vineyard wraps up with the small ranching town of King’s Crossing. The players experiment with taking on conflicts solo, and finds some pretty serious challenges facing their characters. The defeats culminate with a very tense final showdown!

Unfortunately this is our last session of Dogs. We had a pretty rough three months this winter and have only managed to record twice due to plague, work, weather, and holidays. It was very difficult to keep the momentum going, but we all feel this is a good session to end on. The conflicts were tough, the morality fuzzy, and the ending suitably tragic.

Relevant Links

Crunchy Bits!

  • Intro Music from the soundtrack to The Proposition by Nick Cave and Warren Ellis (the composer, not the comic writer)
  • Outro music from “God’s Gonna Strike You Down” by Johnny Cash.
Tags: Angel, , , Clancy Brown, Conner, , , Dogs in the Vineyard, , Little House on the Prairie, Silent Lucidity, , Wolf Brother

Dogs in the Vineyard Actual Play Session 2

Posted in Dogs in the Vineyard, Play Sessions, RPG Only on January 4th, 2010 by Kevin Weiser

And here we have our first full town for D. Vincent Baker’s Dog’s in the Vineyard. The gang learns a few good lessons this session. Namely, there’s pretty much no stopping a group of Dogs when they team up, and no matter how bad you don’t want your cousin to be a Sorcerer, sometimes you just have to face facts.  This town was created by Jason Morningstar, and is based on the true story of Olive Oatman. When Jason found out I was running his towns, he shot me an email warning that a few of his early town designs aren’t the most ideal. I thanked him for his concern, but went ahead anyway.

Since then, I’ve done a LOT of reading on the lumpley forums on The Forge about town design, and gotten a bit of play under my belt. I now know what Jason was concerned about. I’m not sure if it comes through in the recording, but this town lacked the tension of some later ones I’ve run, and I know exactly why: The situation was too clear, the antagonist too one-sided, and the problems of the town hadn’t escalated to Hate and Murder yet. Vincent recommends ALWAYS designing a town up to Hate and Murder. I learned a lot from running this town, and my second town is one I made myself, and I think really hits all the right spots for what a town should be. Stay tuned for that!

Relevant Links

Crunchy Bits!

  • Intro Music from the soundtrack to The Proposition by Nick Cave and Warren Ellis (the composer, not the comic writer)
  • Outro music from “When The Man Comes Around” by Johnny Cash.
Tags: , Carnivale, , , , Dogs in the Vineyard, , Lumpley Games, Mouse Guard, The Forge, Unknown Armies, , Wheel of Time

Dogs in the Vineyard Actual Play Session 1

Posted in Dogs in the Vineyard, Play Sessions, RPG Only on November 25th, 2009 by Kevin Weiser

Everyone here at The Walking Eye has been champing at the bit to finally get some sweet, sweet Dogs in the Vineyard action. It marks the half way point of or Vincent Baker Marathon (the final chapter will be Poison‘d) and it’s been an absolute blast. In this first session we handle character creation and establishing the basic facts about the world. It’s a good demonstration of how to pick Traits, and gives three different and interesting Initiation Conflicts. Check it out!

Relevant Links

Crunchy Bits!

  • Intro and Outro Music from the soundtrack to The Proposition by Nick Cave and Warren Ellis (the composer, not the comic writer)
Tags: , , , , Deseret, Dogs in the Vineyard, , Mouse Guard,