Discussion 32: Tone

Posted in Discussions, Non-Actual Play, RPG Only on July 5th, 2011 by Kevin Weiser

CJ, Troll, and Kevin attempt (with some difficulty) to define tone, how it affects play at the table, and different systems that use a variety of tricks to reinforce their tone.

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  • Intro and Outro music by 
Tags: , , Arcanum, Ars Magica, Baldur's Gate, , , China Mielville, Dogs in the Vineyard, Don't Rest Your Head, Dread, , Dudes of Legend, Dungeon World, FATAL, Fiasco, Grey Ranks, Hackmaster, HOL, Houses of the Blooded, , John Wick, Joss, Kill Puppies for Satan, Lady Blackbird, Luke Crane, Millennium's End, Paranoia, , , Rolemaster, RPG.net, , Shock: Human Contact, SSI, The Podgecast, ,

Discussion 28: The Same Page Tool

Posted in Discussions, Non-Actual Play, RPG Only on April 12th, 2011 by Kevin Weiser

A while ago Kevin stumbled across Chris Chinn’s “Deeper in the Game” blog and quickly became a fan. Chris discusses a lot of interesting topics and puts a lot of thought into each post. One entry in particular caught his attention: The Same Page Tool. This was a tool RPG gamers can use before playing a game to make sure everyone is on the same page for what they expect out of this game, with these people. Kevin, Jen, and Troll had just been in a Mutants and Masterminds game with a new GM, and it became very obvious after just one session that we were not all on the same page. We go through the Same Page Tool question by question and discuss the implications of each question, using the aborted M&M game as an example of how it could help.

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  • Intro and Outro music by 
Tags: , , , , , , D&D, , Deckard Cain, Deeper in the Game, Gary Gygax, , , , Mouse Guard, , Neverwinter Nights, Paranoia, Progress Quest, , tom Moldvey, , , , , Zombie Cinema

Dresden Files RPG Review

Posted in Discussions, Dresden Files RPG, Non-Actual Play, Review, RPG Only on October 26th, 2010 by Kevin Weiser

Kevin, Jen, CJ, and Troll discuss their experiences with the Dresden Files RPG. All in all, we had a very positive time with this game.  We discuss our reactions to Aspects, the Fudge Dice, City and Character Creation, and how faithful the game is to the Dresdenverse.

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Discussion Episode 17: Player & GM Authority

Posted in Discussions, Non-Actual Play, RPG Only on March 14th, 2010 by Kevin Weiser

The crew sits down to discuss the big issue we’ve been avoiding for the entire time this podcast has been around: Player and GM Authority. We break down the different kinds of authority and cite examples of how different games use them. Then we discuss how the traditional model of authority (most of it being in the hands of the GM) can cause problems.

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  • Intro and Outro music provided by
http://www.mediafire.com/file/z4tynjcygxc/TWE_Discussion17_Authority.mp3
Tags: , , , Capes, D&D, , Don't Rest Your Head, DOOM, , , Gary Gygax, GNS, Grey Ranks, , Knights of the Dinner Table, Marathon, , Polaris, Renato Romonda, , Rule Zero, , Shared Fantasy, , The Czege Principal, The Forge, , , Zombie Cinema

Discussion Episode 16: Dogs in the Vineyard Review

Posted in Discussions, Dogs in the Vineyard, Non-Actual Play, Review, RPG Only on February 4th, 2010 by Kevin Weiser

Our review of “Vincent Baker’s Concentrated Awesome” aka Dogs in the Vineyard. We sit down to discuss the dice mechanics, moral ambiguity, and how advancement is inextricably tied into not only changes to your character, but also the damage model. Also, Brandon’s still not over his fear of cows.

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Crunchy Bits!

  • Intro Music from the soundtrack to The Proposition by Nick Cave and Warren Ellis (the composer, not the comic writer)
  • Outro Music “Palomino” by Tree Adams.
Tags: , , , , Call of Cthulhu, , D&D, , Diagonally Through the Woods, Dogs in the Vineyard, , Mind Flayer, State of Deseret, The Jank Cast, , Warhammer Fantasy RPG

The Walking Eye Episode 11: Secrets

Posted in Discussions, Non-Actual Play, RPG Only on July 24th, 2009 by Kevin Weiser

Kevin, Dan, and CJ discuss how secrets can be used in a game. We discuss the different kinds of secrets: Short Term, Long Term, Open, and Closed, as well as how each can be a boon or a bane to your game.

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  • Intro and Outro music provided by
Tags: , , , Cold City, D6 Star Wars, , Diplmacy, Dogs in the Vineyard, , Monte Cook, , The Mountain Witch, Trapcast, , WAAAGH!

The Walking Eye Interview 3: Monte Cook

Posted in Interview, Non-Actual Play, RPG Only on March 29th, 2009 by Kevin Weiser

Our normal format is play game, review game, interview designer. But when we heard Monte Cook had posted on his blog asking about RPG related podcasts, we knew this was too good a chance to pass up. Besides, we’d played 3.0 D&D for years, followed by a full campaign of Arcana Evolved, and our final hurrah of D20 fantasy gaming was a run through Ptolus. So while we didn’t record any of that, we’re pretty sure we got the “play game” part covered pretty well.

It was a real pleasure to talk to Mr. Cook about his new foray: Dungeon-a-day.com, and we’re all very glad to see him back in the gaming industry. We discuss his masterfully diplomatic opinion on D&D 4E, what style of play he expects at his table, how he feels about player vs. player conflict, what games he’s looking forward to playing, and his use of Gygaxian Lexicography. We wish him luck on all his future endeavors!

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Tags: , , , , Call of Cthulhu, D&D, D&D 4E, , Duel of Wits, Dungeon-a-Day, Inside the Game Designer Studio, , , Malhavoc Press, Monte Cook, Monte Cook's World of Darkness, Paul Tevis, Player vs. Player, , Stephen R. Donaldson, Thomas Covenant, Trail of Cthulhu, Wizards of the Coast