Dungeon World Revisted Review

Posted in Discussions, Dungeon World, Non-Actual Play, Review, RPG Only on September 17th, 2013 by Kevin Weiser

Kevin, CJ, Troll, and Allegra sit down to review the final version of Dungeon World. Spoilers: We liked it, and we have OPINIONS on bonds.

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Crunchy Bits

  • Intro  by 
  • Outro music by 

Dungeon World Revisted, Recap of Session IV

Posted in Discussions, Dungeon World, Play Sessions, RPG Only on September 17th, 2013 by Kevin Weiser

And now for something a little different. Due to a technical issue, the last recording of the Dungeon World Revisted AP was lost. So Kevin, CJ, Troll, and Allegra sit down to do a more traditional AP/recap. More character death! More gods! More…Dungeon World!

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 Crunchy Bits!

  • Intro  by 
  • Outro music by 

Dungeon World Revisited, Session III

Posted in Dungeon World, Play Sessions, RPG Only on August 12th, 2013 by Allegra

This session shows us just how bad CJ’s luck can get!

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 Crunch Bits!

Dungeon World Revisited Session II

Posted in Dungeon World, Play Sessions, RPG Only on July 30th, 2013 by Allegra

Troll, Kevin, Allegra, and CJ sit down for the second Dungeon World session and explore their Bronze Age style world.  The team faces dangers from the mundane to the downright creepy.

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Trigger Warnings: None

Crunchy Bits!

 

Dungeon World (again!) Session 1

Posted in Dungeon World, Play Sessions, RPG Only on July 16th, 2013 by Allegra

Adam and Sage timed the release of a major update to the Red Book version of Dungeon World very well. The same day as our review, they put out an update that basically fixed every issue we had! That was actually several updates ago, and so we thought it’d be a good idea to come back to the new and improved Dungeon World. Here’s session 1 with Troll as the GM in our bronze-age homebrew world!

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Trigger Warnings:

Some disturbing violent scenes. Heavily veiled reference to rape.

Crunchy Bits:

  • Intro and Outro:  by 

Dungeon World Interview with Sage LaTorra and Adam Koebel

Posted in Dungeon World, Interview, Non-Actual Play on February 24th, 2012 by Kevin Weiser

Kevin and Jen sit down with Adam Koebel and Sage LaTorra, creator of Dungeon World. We discuss collaborating, hacks, and what’s next for Dungeon World. We had a blast chatting with these guys, take a listen!

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Crunchy Bits!

  • Intro Song from this .
  • Outtro Song “Tonight” by

Dungeon World Review

Posted in Discussions, Dungeon World, Non-Actual Play, Review on January 30th, 2012 by Kevin Weiser

We sit down and nit-pick about Dungeon World, since it’s pretty obvious from the AP’s and our evangelism at Cons that we are very big fans of the game.

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Crunchy Bits!

  • Intro Song from this .
  • Outtro Song “Best Game Ever” by Mikey Mason

Dungeon World Actual Play Session 4

Posted in Dungeon World, Play Sessions on January 22nd, 2012 by Kevin Weiser

The adventuring party comes face to face with Grundloch, Master of the Arcane Clay! We had some minor technical difficulties with this recording, so the intro and the very first part of the recording are missing, but I put in a quick recap, so you shouldn’t be missing much. Enjoy!

Relevant Links

Crunchy Bits!

  • Intro Song from this .
  • Outro Song “Over The Misty Mountains Cold” from The Hobbit

Dungeon World Actual Play Session 3

Posted in Dungeon World, Play Sessions, RPG Only on December 2nd, 2011 by Kevin Weiser

The adventure continues as the fearsome Guaraax makes it’s appearance!

Relevant Links

Crunchy Bits!

  • Intro Song from this .
  • Outro Music “It’s Beginning to Look a Lot Like Fish-Men” by The H.P. Lovecraft Historical Society

Dungeon World iPhone App Featuring The Walking Eye

Posted in Bonus Content, Dungeon World, Non-Actual Play on November 17th, 2011 by Kevin Weiser

Sage LaTorra has released a The app includes the full Dungeon World Basic ruleset, with lots of shortcuts to make navigation easy. It also, and this is the really cool part, contains clips of our Dungeon World Actual Play as examples for how the different rules are used.

I sincerely hope this trend continues, as I would like to see smartphones and tablets put to use as tools at the table. Can you imagine how much faster Dogs in the Vineyard conflicts would go if there was a dice app for it? How about a Fiasco app that keeps track of where the dice go and removes Details as they are chosen? Here’s hoping this is the beginning of something new and awesome!