Dogs in the Vineyard Actual Play Session 3 Finale
Dogs in the Vineyard wraps up with the small ranching town of King’s Crossing. The players experiment with taking on conflicts solo, and finds some pretty serious challenges facing their characters. The defeats culminate with a very tense final showdown!
Unfortunately this is our last session of Dogs. We had a pretty rough three months this winter and have only managed to record twice due to plague, work, weather, and holidays. It was very difficult to keep the momentum going, but we all feel this is a good session to end on. The conflicts were tough, the morality fuzzy, and the ending suitably tragic.
Relevant Links
Crunchy Bits!
- Intro Music from the soundtrack to The Proposition by Nick Cave and Warren Ellis (the composer, not the comic writer)
- Outro music from “God’s Gonna Strike You Down” by Johnny Cash.
Podcast: |
Tags: Angel, Brandon, CJ, Clancy Brown, Conner, Dan, Deadlands, Dogs in the Vineyard, Kevin, Little House on the Prairie, Silent Lucidity, Vincent Baker, Wolf Brother
January 23rd, 2010 at 8:55 am
Hi, can you check part B please? The file size is only 14 kb.
I’ve been enjoying these live sessions. The DitV system sounds really interesting (although not sure if it would work well in our group; we are terrible at narration). Your podcast was recommended to me by the guys at Diagonally Through The Woods.
Thanks!
January 23rd, 2010 at 1:28 pm
Duncan,
Part B should be good to go now. Sorry ’bout that! Glad you’re enjoying DiTV, we had a blast running it. As for narration, it’s a skill just like any other, and if you practice anybody can be proficient at it. 5 or 6 sessions of DitV or In A Wicked Age will do wonders!
January 30th, 2010 at 5:34 am
Wow, it’s interesting seeing how players act towards real-world issues in a game setting. In this case, we have actions that are justified in the game, but morally reprehensible in real life. I’m wondering though – and SPOILER ALERT! – how would the players have resloved the situation if the steward wasn’t a sorcerer? That is, if there was no supernatural influence at all? Or is it a function of the game setting that this kind of presence is required for the kind of relationship that the two boys had?
Right, great session, thanks.