GenCon 2010 Recordings: Luke Crane and Jared Sorensen: Game Design is Mind Control
Kevin and Jen got the chance to hear Luke and Jared’s GenCon panel on the fundamentals of game design. It was a very interesting and entertaining discussion. Many thanks to Sorencrane for letting us record it for them! Hope you all enjoy it.
Relevant Links
- Luke’s Games
- Jared’s Games
- Storygames
- Wolfenstein 3D
- Rage Quit
- Dollar Auction
- Starcraft
- Fog of War
- Candyland
- Prisoner’s Dilemma
- The Magic Circle
- Bunny Hopping
- Steal Away Jordan
- Memoir ’44
- Axis and Allies
- Warsaw Ghettos
- Jungle Speed
- 80th level pacifist WOW character
- Sim City
- The Sims
- Rules of Play
Crunchy Bits!
- Intro and Outro music provided by
Podcast: |
Tags: Game Design, GenCon, Jared Sorensen, Luke Crane
[…] seminar, Game Design is Mind Control. And even if you weren’t there, you can listen to it here. This was written by admin. Posted on Wednesday, August 11, 2010, at 12:37 pm. Filed under […]
Interesting listen.
I have a question: At one point Luke makes mention of a game he designed in which PCs don’t get to go shopping; they start in the middle of the action. This does not appear to describe any of his games I’m familiar with. Do you know what game he was talking about?
Brian,
He was referring to Mouse Guard. The GM on his turn is supposed to throw an obstacle at the players right away. No prep time! No lollygagging!
Intriguing article, i am glad to have found this while searching on bing. Absolutely will bookmark.
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[…] (Game Design is Mind Control was the title of a talk given by Luke Crane; one of the best things on the internet about game design this side of Mark Rosewater’s blog on Magic the Gathering). […]