The Walking Eye Interview 3: Monte Cook
Posted in Interview, Non-Actual Play, RPG Only on March 29th, 2009 by Kevin WeiserOur normal format is play game, review game, interview designer. But when we heard Monte Cook had posted on his blog asking about RPG related podcasts, we knew this was too good a chance to pass up. Besides, we’d played 3.0 D&D for years, followed by a full campaign of Arcana Evolved, and our final hurrah of D20 fantasy gaming was a run through Ptolus. So while we didn’t record any of that, we’re pretty sure we got the “play game” part covered pretty well.
It was a real pleasure to talk to Mr. Cook about his new foray: Dungeon-a-day.com, and we’re all very glad to see him back in the gaming industry. We discuss his masterfully diplomatic opinion on D&D 4E, what style of play he expects at his table, how he feels about player vs. player conflict, what games he’s looking forward to playing, and his use of Gygaxian Lexicography. We wish him luck on all his future endeavors!
Crunchy Bits!
- Music by Mark Morgan from the soundtrack to Planescape: Torment
Relevant Links:
- Dungeon-A-Day
- Wizards of the Coast
- Malhavoc Press
- Monte Cook’s World of Darkness
- Call of Cthulhu
- Call of Cthulhu (D20)
- Trail of Cthulhu
- Pagan Publlishing’s new Mysteries of Mesoamerica
- Burning Wheel
- Burning Empires
- Paul Tevis
- Inside The Game Designer Studio
- Bruce R. Cordell
- Stephen R. Donaldson / Thomas Covenant
Bumpers and Promos
- Spooky Outhouse Productions
- Have Games Will Travel
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