Dresden Files RPG Session 5 Finale

Posted in Dresden Files RPG, Play Sessions, RPG Only on October 22nd, 2010 by Kevin Weiser

Things come to a head in the exciting conclusion to our run through the Dresden Files RPG. A small note on the sound quality: about 45 minutes in the AC kicks on, which was accompanied by a very annoying rattle. I used noise reduction to eliminate most of it, but as a result the remainder of the episode sounds just a tad tinny. Sorry if this is bothersome, but trust me, it was better than the rattle!

Relevant Links

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Discussion Episode 20: Jen’s LARP Experience

Posted in Discussions, LARP, Non-Actual Play, RPG Only on July 6th, 2010 by Kevin Weiser

It is with great pleasure that we welcome Jen back to the podcast! She’s been away due to a scheduling conflict, and for the past few months has been exploring the wild and woolly world of White Wolf Live Action Roleplay. She sits down with Kevin, Brandon, and CJ to discuss her feelings on the Camarilla LARP.  Unfortunately, Jen’s experience was less than ideal. Listen in to hear about her experiences!

Relevant Notes

Special note:

Turns out you can’t just look up the FBI Cult Watch List. Funny that. Several people within the Camarilla have claimed that the LARP is on that list, but as far as we can tell, there’s no way to verify that information. It’s mostly likely a rumor. Update Jason Morningstar was kind enough to point us towards . Very informative, and makes it seem very likely the FBI is not watching the Cam at all.

Crunchy Bits!

A brief note about our comments:

The comments section is closed for now. We got a lot of great feedback! From my experience with the Internets, I’m guessing most of what needed to be said has been said. From here on out we’ll just be getting repeats on these basic themes. If you’d like to discuss this episode more, I welcome you to head to our forum, which is much more loosely moderated.

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The Walking Eye Podcast Episode 4: Metagaming: Then and Now

Posted in Discussions, Non-Actual Play, RPG Only on December 16th, 2008 by Kevin Weiser

Kevin, CJ, and Dan (with a special summary by Brandon) sit down to discuss the age old problem of Metagaming. Specifically, how it doesn’t seem to be near the problem it once was, and in fact is a necessary component of many games. We break down many time honored claims leveled against the Metagame and pontificate about how recent evolutions in in game design have rendered many of them moot.

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  • Intro and Outro music provided by
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