CJ takes the reins as GM this round and much fun was had by all. By this session we’re all pretty comfortable with the rules and conflict flows quickly and freely. This session would prove to be Brandon’s day, as his now-corrupted character from last session wrecks an impressive swath of havoc and madness across two countries, laying low the armies of the Crimson Khan. Despite Dan, Kevin, and CJ all ganging up against him, his dice were too hot and the Maw of Madness consumed all.
Oracle: The God Kings of War
Dan chose: A staff of white wood, summoner of lightnings and the War Magus who wields it.
The very first time that a certain young soldier, impressed against his choice and wanting nothing more than to return to his home, has killed.
A flock of hunterbirds, sharpbeaked, clever, and dreadful, and their master.
A token indicating that its bearer speaks for the high general.
Roles
Dan: Rafa Ban, Genius of flame.
Particular Strength: The complete metaphysical understanding of all forms of fire. (Double Potent)
Best Interests: To persuade the Mouth of the Abyss to consume the lands of the Crimson Khan, my sworn enemy, and burn the enemy army to cinders and scatter their ashes.
Brandon: Zaheil, the Maw of Madness
Particular Strength: Touch of the Abyss (reality bending powers) (Potent) (Far Reaching)
Best Interests: To eat the Storm Magus and release the Old One residing in his Staff. A descendant of an old enemy is near, he will be consumed like his ancestors finally were.
Kevin: Ekurzakir War Mage of the Crimson Khan, Master of the Stormcrows.
Particular Strength: Staff of Lightning (Potent) Stormcrows (Far Reaching)
Best Interests: Steal the secret of fire from Rafa Ban, Direct the wrath of the Abyss unto the heretical Uesirans.
NPCs
Adar, Descendant of the mighty Ninja Dervish Darius.
Particular Strength: Wakizashi (Potent)
Best Interests: Complete my duty and find my way home. Preserve my homeland.
Relevant Links
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