In a Wicked Age Actual Play Session 2

Posted in In a Wicked Age, Play Sessions, RPG Only on September 28th, 2009 by Kevin Weiser

Unfortunately we had a bit of a technical failure when we recorded our “real” session 2. Only an hour or so was saved, so in actuality this is session 3. Fortunately the serial nature of In a Wicked Age stories gave us some considerable leeway. There shouldn’t be any problem picking up with the narrative here. Dan picks up the GMing mantle this time around, and we  start off in the city of Kal-Nirar, where Demon Lord Nirar has been ruling for many generations. Nirar was Kevin’s character in the previous session, he started off as a Merchant Prince who made some sorcerous deals in the name of vengeance. Little is left of his humanity now as unseen forces move against him…

Oracle:  The Unquiet Past

Kevin chose:The son of a great tyrant, born crippled and denied his inheritance.

A scholar and antiquarian, unmindful of danger.

A thick gold ring, torn by a powerful sage from a demon’s ear.

The captain of a foreign troop, sent to collect tribute.

Roles

Kevin: The Demon-King Nirar, formerly a merchant prince of the city now called Kal-Nirar.
Special Strength: Minions of the Pit (far-reaching)
Best Interests: To retrieve the ring containing my soul; To send the Red Horde screaming back to their cowardly masters.

CJ: General Darius of the Red Horde
Special Strength: The Ninja dervishes of the Red Horde (potent).
Best Interests: To survive my negotiations with Nirar and convince him I’m only there for the tribute; To find some weakness in the demon-king’s armor (such as any random phylactery or disloyal heir that might be sitting around).

Brandon: Zaheil
Special Strength: The demon ring, which makes him invisible and silent.
Best Interests: To learn the secrets that power the gate – so other uses may be found for it; To make a blunder out of the Red Horde’s envoy, just like I did 20 years ago when I stole their ring.

NPCs:

Dem Ashur, blind and disowned son of Nirar.
Special Strength: The power to jump through shadows, and see shadows for what they really are (far reaching).
Best Interests: To banish my father and claim my throne; To steal the ring and seal the gate.

Relevant Links

Crunchy Bits

Tags: , , Conan, D&D, , G.I. Joe, Genghis Khan, Hardcore History, , , Lumpley Games, Prince of Persia, , Radiolab, Red vs. Blue, Tom Bombadil,

In a Wicked Age Actual Play Session 1

Posted in In a Wicked Age, Play Sessions, RPG Only on September 25th, 2009 by Kevin Weiser

We’ve all been champing at the bit to dig into Vincent Baker’s games, and due to its popularity as a one-shot party game, the crew decided to go with In a Wicked Age first.  These sessions were an absolute blast, and everyone came away a pretty big fan. For IAWA, we changed up our format a bit: we all GM’d one session each, starting with Kevin.  Check it out!

Oracle: God Kings of War

A cask of honey wine, tribute to a fierce bandit queen.

The arrival of unexpected and improbable allies, in darkness.

A genius of flame, imprisoned within a brass mirror.

The campsite of a traveling army, not long deserted.

Roles

Dan: Rafa Ban, Genius of flame.
Forms: Covertly d4, Directly d12, For Myself d6, For Others d6, With Love d8, With Violence d10
Particular Strength: The complete metaphysical understanding of all forms of fire.
Best Interests: To get free of the mirror. To burn Eric’s twisted soul to ash.

Brandon: Kadashman-Enlil, leader of a destroyed army, holder of the brass mirror.
Forms: Covertly d6, Directly d10, For Myself d4, For Others d8, With Love d6, With Violence d12
Particular Strength: The last of the divinely infused royal bloodline, who can draw from the strength of the people to Inspire, Lead, and Overcome the worst odds.
Best Interests: To remove Eric the Bitter from the land.  The bandits will take advantage of my defeat; I must end the bandit-queen’s tyranny when she shows her face.

CJ: Zahir the Blade, the Bandit-Queen’s Champion and lover.
Forms: Covertly d6, Directly d6, For Myself d8, For Others d4, With Love d10, With Violence d12
Particular Strength: The Training of the southern assassins.  A series of complex meditations culminating in a single strike.
Best Interests: To convince Kadashman-Enlil that we will help him. To steal the mirror and trade it to Eric for our safety.

NPCs:

Ku-aya, the Bandit Queen
Best Interests: Kill Kadashman-Enlil while he is still weak.  Use the foolish noble remnants to drive Eric from the land.

Eric the Bitter, icy warlord, with his warhammer Gutar-Mag
Best Interests: To smash the prison of Rafa Ban, sundering his spirit.

Relevant Links

Crunchy Bits!

Tags: , Cadash, , , Dragonlance, , Final Fantasy X, , , , Lumpley Games, Narnia, Planescape:Torment, Prince of Persia, Song of Ice and Fire, Star Trek, Story Games Names Project, The Darksword Trilogy, , Wheel of Time

The Walking Eye Episode 14: Not Roleplaying in Roleplaying Games

Posted in Discussions, Non-Actual Play, RPG Only on September 5th, 2009 by Kevin Weiser

Kevin gathered up Shaun Hayworth from This Modern Death and Robert Bohl from the Independent Insurgency to talk about how much roleplaying is done in a usual session. Rob had recently been listening to some podcasts that seemed to at time discourage roleplaying in some situations, and that surprised and baffled him.  He started a thread on Story-games.com and this whole topic flowered forth from there.  I had a great time talking to these two, and look forward to many conversations in the future!

Relevant Links

Crunchy Bits!

  • Intro and Outro music provided by
Tags: , , D&D, Dogs in the Vineyard, Greaser Ghouls from Outer Space, , , Millenium's End, Misspent Youth, No Exit, Prime Time Adventures, Robert Bohl, Shaun Hayworth, Story-games, Story-games.com, System Does Matter, The Gamers, This Modern Death, , , Zombie Cinema