Brandon, Dan, CJ, and Kevin talk about our very enjoyable experience with Mouse Guard by Luke Crane and David Peterson. Be warned, we’re all pretty die-hard Burning Wheel fanboys, so there’s a fair amount of gushing in this review. We break down the basic structure of the game, how it differs from previous Burning games, and discuss it’s feasability for new players. Stay tuned, coming up next is our interview with Luke Crane!
Relevant Links
-
Mouse Guard/Burning Wheel
-
Mouse Guard Comic
-
Burning Empires
-
Macbeth Trait: Macbeth is doomed. His doom is, in fact, foretold and inescapable. The player is encouraged to write his doom into one of his Beliefs. It always ends in his death. Please be as gory and descriptive as possible. The trick is to ensnare other people in his doom. Each character who changes a Belief to fall in line with Macbeth’s doom earns Macbeth one persona point. As he nears his fate, Macbeth’s options dwindle. Once the climax of his story has been reached—it’s time to confront his wife, the enemy has returned from abroad, etc.—Macbeth may only use actions in the Duel of Wits, Psychic Duel, Firefight or even the Infection mechanics once each. After he’s played that action into his doom, he may not use that action again—ever. If he should survive his fate, which is unlikely, Macbeth should count himself quite unlucky, as he’ll now live out the rest of his days dwelling on the horrors he’s committed, waiting for some other young Macbeth to happen upon him and push him toward his grisly end.
-
In A Wicked Age
-
Dogs in the Vineyard
Crunchy Bits!
-
- Intro music is from , Lyrics by David Petersen Music & Performance by Jesse Glenn
- Outro Music is from “The Plouescal Races” by Gaelic Storm.
Bumpers and Promos
Podcast: |