The Walking Eye Podcast Episode 3: Social Conflict Mechanics or How I Learned to Stop Worrying and Love Mind Control
Posted in Discussions, Non-Actual Play, RPG Only on November 18th, 2008 by Kevin WeiserThis Episode was inspired by a rather heated argument I got into on the gaming news website Shacknews. It exemplifies the clash between traditional and hippy philosophies of game design. Kevin, Dan, CJ, and Brandon gather round to discuss the role of Social Conflict Mechanics in a game, how their views of it have changed, and address some of the arguments against a strong Mechanic that were posted in the forum thread that started this whole debacle.
Crunchy Bits!
- Link to the original Shacknews Thread
- Intro and Outro music provided by
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