The Walking Eye Podcast Episode 3: Social Conflict Mechanics or How I Learned to Stop Worrying and Love Mind Control

Posted in Discussions, Non-Actual Play, RPG Only on November 18th, 2008 by Kevin Weiser

This Episode was inspired by a rather heated argument I got into on the gaming news website Shacknews. It exemplifies the clash between traditional and hippy philosophies of game design. Kevin, Dan, CJ, and Brandon gather round to discuss the role of Social Conflict Mechanics in a game, how their views of it have changed, and address some of the arguments against a strong Mechanic that were posted in the forum thread that started this whole debacle.

Crunchy Bits!

Tags: , , D&D, , Dogs in the Vineyard, Duel of Wits, , , Player vs. Player, Shacknews

The Walking Eye Podcast Episode 2: Task, Intent, and Stake Setting

Posted in Discussions, Non-Actual Play, RPG Only on November 18th, 2008 by Kevin Weiser

Kevin, Dan, and CJ gather ’round the balefull gaze of the Walking Eye this week to discuss some of the core components to Conflict Resolution: declaring Task and Intent, and then following that up with Stake Setting. What kinds of changes do these techniques bring to the table? How do they help and how can they hinder? Take a listen and find out!

Crunchy Bits!

  • Intro and Outro music provided by
Tags: , , , Duel of Wits, , , Player vs. Player

The Walking Eye Podcast Episode 1: Grey Ranks Review

Posted in Discussions, Grey Ranks, Non-Actual Play, Review, RPG Only on November 18th, 2008 by Kevin Weiser

Our first discussion episode! Kevin, Dan, Jen, and CJ gather ’round The Walking Eye to discuss our recently completed run of The Grey Ranks by Jason Morningstar. It was an interesting and educational experience, one that we’d recommend to anyone.

Crunchy Bits!

  • Intro and Outro music provided by
Tags: , Bully Pulpit Games, , , Grey Ranks, , ,