Interview 26: Jason Pitre, The Spark RPG

Posted in Interview, Non-Actual Play, RPG Only, Spark on July 31st, 2012 by Kevin Weiser

The whole crew sits down with Jason Pitre, designer behind The Spark RPG, to discuss our playtesting experience. We talk about changes that are being considered, and how challenging yet informative playtesting can be. Enjoy!

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Crunchy Bits!

Comics Cast #30: June 2012

Posted in Comics Cast, Non-Actual Play on July 27th, 2012 by CJ

The Past is Prologue! Rogues get reimagined! The gates of Hades are stormed! And that’s just the DC half of this month’s Comics Cast. Meanwhile, Avengers VS X-Men begins its second act, and Dan has a lot to say about it – and about the structure of crossovers in general!

Comics Discussed

  • Before Watchmen: Minutemen #1
  • Batman, Inc #2
  • Flash #10
  • Legion Lost #10
  • Avengers VS X-Men #6
  • Wolverine and the X-Men #12
  • Uncanny X-Men #14
  • Wonder Woman #10

Crunchy Bits!


Intro and Outro music: Pixelguru by Subatomicglue.

Tags: Avengers, Batman, Before Watchmen, Flash, Legion Lost, Wonder Woman, X-Men

The Spark RPG Actual Play Session 4

Posted in Play Sessions, RPG Only, Spark on July 24th, 2012 by Kevin Weiser

Jason gave us some rules revisions after listening to our 3rd AP, and in this session we discuss them and try to implement them, with mixed success.

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Crunchy Bits!

Bonus Episode: Marvel RPG Review Followup

Posted in Bonus Content, Marvel RPG, Non-Actual Play, RPG Only on July 20th, 2012 by Kevin Weiser

In light of an excellent comment on our Marvel RPG review, we spend a few minutes addressing how our opinions have changed regarding Marvel Heroic RPG, with a tangent about new video games thrown in for good measure.

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Crunchy Bits!

The Spark RPG Actual Play Session 3

Posted in Play Sessions, RPG Only, Spark on July 11th, 2012 by Kevin Weiser

Our first non-world generation session. We frame a scene and play around with the conflict system. There’s a fair bit of stumbling and discussion of the rules, especially the ramifications of the “resolutions” system, which will hopefully be of use to Jason Pitre as playtest data.

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Crunchy Bits!

The Spark RPG Actual Play Session 2

Posted in Play Sessions, RPG Only, Spark on July 4th, 2012 by Kevin Weiser

We create characters for the Spark RPG. Scientists and faceless men abound!

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Crunchy Bits!

Bonus Material: Monsterhearts Mechanics

Posted in Bonus Content, Non-Actual Play, RPG Only on July 1st, 2012 by Kevin Weiser

Kevin takes a few minutes to explain some of the mechanics in Monsterhearts that really turn his crank. Yes, we will be running Monsterhearts sometime in the future, though it might be a while.

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Crunchy Bits!

  • Intro and Outro music by