Round-Table Discussion: Complexity in Gaming
Kevin hopped on Skype with Jason Morningstar, Judd Karlman, and Jonathan Tweet to discuss how the complexity of a rules system affects the narrative in RPG’s.
Relevant Links
- Judd Karlman
- Sons of Kyros
- Jason Morningstar
- Grey Ranks
- Jonathan Tweet
- D&D 3.5
- Anna Kreider
- Thou Art But A Warrior
- Ghoul
- Paladin
- 0-HP Rule
- Creative Agenda
- Burning Wheel
- Druid
- Unicorn
- Bull Rush
- Prime Time Adventures
- Ivory Tower Game Design
- GURPS Vehicles
- Champions
- FATE
- Competitive D&D
- Tim White
Crunchy Bits!
- Intro and Outro music provided by
Podcast: |
Tags: Anna Kreider, Bull Rush, Burning Wheel, Champions, Creative Agenda, D&D 3.5, Druid, FATE, Ghoul, Grey Ranks, GURPS, Jason Morningstar, Jonathan Tweet, Judd Karlman, Kevin, Monte Cook, Paladin, Prime Time Adventures, Sons of Kryos, Thou Art But A Warrior, Tim White, Unicorn
November 4th, 2010 at 2:12 pm
“It’s like doing taxes, ya’ know, but cooler”
priceless!
January 13th, 2011 at 11:18 am
It… doesn’t sound like Mr. Tweet is having the same conversation as the rest of you. Otherwise, cool cast, lots of good talk here!
January 22nd, 2011 at 1:00 pm
Yeah, I think he got a bit thrown off by the example and he turned it into a defense of D&D, which wasn’t really where I was going with that.
February 19th, 2012 at 3:02 pm
Hey guys,
Thanks for the podcast. Interesting discussion going on, and I thoroughly enjoyed it.
My thoughts on a few elements that came up…
Not naming your character until 2nd or 3rd level? Come on, that’s just lazy gaming. In a world of random name generators, there’s no excuse.
I also think that the players are *different* from the NPCs, in regards to level. Someone in the podcast made the point that they exist in a world of thousands of other “1st level characters” and they are a dime a dozen. That strips the characters of their powers and obligation to be heroes, in my opinion, since they are “a dime a dozen.” Why not populate the world with low level NPCs, such as artisans, warriors, and adepts, thus allowing the PCs to embark on epic adventures from the get-go? There’s no need to get a few levels under their belts before naming their characters and beginning an epic campaign.
June 23rd, 2012 at 3:32 pm
This is a very weird discussion. I thank you Kevin to speaking on us “hippie” gamer’s side. I have this style of debates with some of my people from my gaming crew. Felt like everyone seemed to bow down to the D&D, perhaps they were intimidated or something. I felt like this conversation was totally one sided and the new aged style RPG side was blocked a lot. And when the others talked about Burning Wheel, I felt like never really played it or something. haha
January 29th, 2013 at 1:54 pm
I play games at both ends of the simulationist-narrativist spectrum, such as Pathfinder and Dresden Files Fate.
I will admit that I find the practically rule-free Fiasco a bit intimidating, but I could say the same of the chart-heavy Rolemaster. I call the space between a spectrum because it blends and every game and every group has a different balance of narrativist and simulationist elements.
RPG’s are a mix of telling-a-story and playing-a-game, and neither is bad-wrong-fun.