GenCon 2010 Recordings: Luke Crane and Jared Sorensen: Game Design is Mind Control
Kevin and Jen got the chance to hear Luke and Jared’s GenCon panel on the fundamentals of game design. It was a very interesting and entertaining discussion. Many thanks to Sorencrane for letting us record it for them! Hope you all enjoy it.
Relevant Links
- Luke’s Games
- Jared’s Games
- Storygames
- Wolfenstein 3D
- Rage Quit
- Dollar Auction
- Starcraft
- Fog of War
- Candyland
- Prisoner’s Dilemma
- The Magic Circle
- Bunny Hopping
- Steal Away Jordan
- Memoir ’44
- Axis and Allies
- Warsaw Ghettos
- Jungle Speed
- 80th level pacifist WOW character
- Sim City
- The Sims
- Rules of Play
Crunchy Bits!
- Intro and Outro music provided by
Podcast: |
Tags: Game Design, GenCon, Jared Sorensen, Luke Crane
August 11th, 2010 at 11:37 am
[…] seminar, Game Design is Mind Control. And even if you weren’t there, you can listen to it here. This was written by admin. Posted on Wednesday, August 11, 2010, at 12:37 pm. Filed under […]
August 24th, 2010 at 1:00 pm
Interesting listen.
I have a question: At one point Luke makes mention of a game he designed in which PCs don’t get to go shopping; they start in the middle of the action. This does not appear to describe any of his games I’m familiar with. Do you know what game he was talking about?
August 24th, 2010 at 1:09 pm
Brian,
He was referring to Mouse Guard. The GM on his turn is supposed to throw an obstacle at the players right away. No prep time! No lollygagging!
September 9th, 2010 at 3:08 pm
Intriguing article, i am glad to have found this while searching on bing. Absolutely will bookmark.
September 21st, 2010 at 5:23 pm
[…] I listened to an episode of The Walking Eye podcast that consisted of a recorded panel put on by Jared Sorensen and Luke Crane at GenCon 2010, as well […]
March 22nd, 2011 at 6:00 pm
[…] Game Design is Mind Control […]
March 28th, 2011 at 3:31 pm
[…] https://thewalkingeye.com/?p=874 […]
April 28th, 2011 at 3:42 pm
[…] og Jared, men har ikke lige fundet en måde at få lagt filen op på. Alternativt kan man lytte til denne optagelse fra GenCon om samme emne. Hvis nogen af jer, der snakkede med Jared, hørte om hans ærgrelser over et interview, hvor […]
September 2nd, 2011 at 11:11 am
[…] a mechanical incentive to ask these questions is just the sort of mind-control we […]
November 6th, 2011 at 7:18 am
[…] not saying that games should be designed differently, because I’m not sure they should. Game design is, after all, mind control… Which is a good thing, […]
November 21st, 2011 at 6:34 am
[…] Gravação do seminário Game Design is Mind Control de Luke Crane e Jared Sorensen durante a GenCon… […]
April 22nd, 2012 at 6:45 pm
PC GAMES…
[…]The Walking Eye Podcast » Blog Archive » GenCon 2010 Recordings: Luke Crane and Jared Sorensen: Game Design is Mind Control[…]…
May 27th, 2013 at 5:36 pm
[…] (Game Design is Mind Control was the title of a talk given by Luke Crane; one of the best things on the internet about game design this side of Mark Rosewater’s blog on Magic the Gathering). […]