Discussion Episode 15: In A Wicked Age… Review
The gang spends a good 45 minutes ranting and raving about how awesome In A Wicked Age… is.
Relevant Links
- Lumpley Games
- In a Wicked Age…
- Sword And Sorcery
- Tanith Lee
- Jack Vance
- Robert E Howard
- Iron Age
- Marvel Comics Conan
- Lumpley Games Oracle Generator
- Misspent Youth
- Duel of Wits
- Emily Care Boss
- Mouse Guard
- The Dreaded D&D 3.5 Grapple Rules
- The Dreaded D&D 3.5 Attacks of Opportunity Rules
- Abulafia
- Silver Age Comics
- GURPS
- Grey Ranks
- Spirit of the Century
Crunchy Bits!
- Intro and Outro Music from The Prince of Persia by Inon Zur and Stuart Chatwood published by Ubisoft.
Podcast: |
Tags: Abulafia, Attacks of Opportunity, Brandon, Burning Empires, Burning Wheel, CJ, Conan the Barbarian, D&D 3.5, Dan, Duel of Wits, Emily Care Boss, Grapple Rules, Grey Ranks, GURPS, In a Wicked Age, Iron Age, Jack Vance, Kevin, Lumpley Games, Marvel Comics, Misspent Youth, Mouse Guard, Oracles, Robert E. Howard, Silver Age of Comic Books, Spirit of the Century, Sword and Sorcery, Tanith Lee
October 26th, 2009 at 12:48 am
Hey folks,
Did you already record the interview with Vincent? If it’s not out of place I’d love to forward some questions. If it is out of place… well then… yeah.
October 26th, 2009 at 6:17 am
Clyde,
We’re gonna play Dogs and Poison’d first, then interview him about all three. Your questions are more than welcome!
January 20th, 2010 at 5:41 pm
Hey guys,
Just fyi, I recall reading a forum discussion somewhere about how the rules might apply to “just talking.” It involved Vincent Baker, so it must have some sort of “official blessing.”
The basics of it were: it’s not a conflict until it’s a concrete action. The example was of a grand vizier trying to convince a prince to do something. As long as everyone was just describing a conversation, and everybody was agreeing/disagreeing, no dice were rolled. But at one point, the vizier just said “no, i MAKE you agree with me.” At that point, it was turned in to a conflict.
In essence, “concrete action” was interpreted as “I demand that the story goes this way” or “my character forces you to agree with him, whether you like it or not.” I wish for the life of me I could remember where I saw this example, it was either on lumpley.com (bakers own blog) or in the forge, but I can’t seem to find it.
Anyway, good set of casts. It was interesting seeing how different play styles lead to different games.
January 21st, 2010 at 2:04 pm
Ah, found it. Here’s the thread I was thinking of:
http://www.indie-rpgs.com/forum/index.php?topic=27845.0
January 23rd, 2010 at 1:29 pm
That’s a great thread, Timo. It really opens up your narrative choices in IaWA. Now I gotta play again to try these rules out. Play a really heavily political session and see how it works.
July 7th, 2010 at 10:36 pm
I loved the music in Prince of Persia! Where did you get a hold of the songs?